ATM CASE STUDY OOAD

Two hardware systems Card reader and Money dispenser will communicate with this subsystem. Kory Miller 3 years ago Views: It also should contain an option to allow the user to exit the system option 4. Requirements Document for the Banking System. Object Modeling using UML. What is a life cycle model? We also discuss the workflow, or activities, that objects perform in the ATM system, and we present the activities of BalanceInquiry and Withdrawal transaction objects.

Your card may be used anywhere debit cards are accepted. Component Interfaces Software Engineering, Lecture 4 Decomposition into suitable parts Cross cutting concerns Design patterns I will also give an example scenario that you are supposed to analyse and make synthesis from The More information. If the user exits the system, the screen should display a thank you message, then display the welcome message for the next user. Side Note Payments 1. We can derive many of the class operations by examining the key verbs and verb phrases in the requirements document. There is an OD limit associated with each cheque account.

A role name adds meaning to an association between classes by identifying the role a class plays in the context of an association.

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We also create attributes to represent any additional data that a class may need, as such needs become clear. Chapter ooxd Process Analysis and Ooax Chapter 5 introduced the concept of business process and composition as an aspect of process design. A part may belong to only one whole at a time, although it may be removed and attached to another whole, which then assumes responsibility for the part.

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Card withdraw 1 Identify Collaborations. This file will be helpful during viva exam.

atm case study ooad

Upload from Desktop Single File Upload. Every system has both structure and behavior designers must specify both. If the user chooses to cancel the transaction opad entering 0the ATM displays the main menu and waits for user input.

atm case study ooad

Parker Copyright Cengage Learning Learning. The concept of this machine was for customers to pay utility. Save on time, transact in seconds and bank even on holidays. To use this website, you must agree to our Privacy Policyincluding cookie policy.

atm case study ooad

The output of the design stage a design specification – specifies clearly how the system should be constructed to satisfy these requirements. A checking account is opened at a bank or other financial institution.

Object Oriented Programming Risk Management In theory, there is no difference between theory and practice. The user enters a menu selection using the keypad.

There is an OD limit associated with each cheque account. ATM users view their account balance withdraw cash deposit funds.

ATM Case Study Part 1

Several software life-cycle models exist Waterfall models perform each stage once in succession Iterative models may repeat one or more stages several times throughout a product s life cycle The analysis stage focuses on defining the atn to be solved. Collaboration Diagram Initial Idea! How to Make a Domain Model.

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Basic Banking When choosing a bank, you should look for a bank that offers the type of accounts and services you are looking for. Part 1 State the benefits of using a checking stydy Determine which checking account is best for you Identify. Types of UML Diagram.

Provides a basis for communication among project team members. Risk Management Section V: You must prepare More information.

ATM Case Study Part 1 – PDF

If the user enters an invalid account number or an incorrect PIN, the screen displays an appropriate message, then the ATM returns to Step 1 to restart the authentication process. Your card may be used anywhere debit cards are accepted. Shows the kinds of interactions users have with a system without providing the details Often accompanied by informal text that gives more detail stucy the text that appears in the requirements document. The UML may be used to visualize, specify, construct, More information.

Produced during the analysis stage of the software life cycle. A class can play several roles in the same system. Defines the phases that the product under development will go through.